For the uninitiated, DLSS is short for Deep Learning Super Sampling and it is a technology that was introduced with the launch of NVIDIA’s Turing-based GeForce RTX 20 series graphics card, back in 2018. Simply put, it is a technology that makes full use of AI to render video games that support the feature at lower resolutions and then upscale it to higher resolutions. All while preserving an insane amount of detail and keeping the framerates as high as possible. Where the launch of DLSS 2.0 brought about AI reconstruction to ray-tracing capable titles, DLSS 2.3 comes with improved motion vector usage with games and with it, improvements in object detail in motion and particle reconstruction for moving particles, ghosting, and temporal stability. In the embedded video, NVIDIA’s Bryan Catanzaro gives a demonstration between DLSS 2.3 and spatial upscaling, the latter being a technology that has existed for many years, long even the arrival of DLSS. As a fun fact: you could actually access the feature via the NVIDIA Control Panel but as with the latest November Game Ready Driver, the feature was shifted and is now accessible via GeForce Experience. As of the publication of this article, there are several currently existing titles that are already capable of running DLSS 2.3, including Deathloop, DOOM Eternal, and the Remastered Editions of Crysis 2 and Crysis 3, to name a few. On a sidenote, NVIDIA has also released a new Image Comparison and Analysis Tool, also known as ICAT. The tool allows users to capture up to four screenshots or videos, and compare simultaneously side-by-side, complete with sliders and zoom-in function for pixel peeping. In fact, you can download the tool directly from the company’s site. (Source: NVIDIA)