The modder, who goes by the handle PotatoOfDoom1337, posted their FSR 2.0 mod for the game on the NexusMods forums, along with files and instructions on how to use it. As with all mods, PotatoOfDoom1337 also warns that the mod is still a “proof of concept” and that anyone who chooses to test it out should, and will, expect bugs. In any case, PotatoOfDoom1337 shared some screenshots showing the differences, and they are stark. With FSR 2.0, the textures on the buildings and streets look sharper, as do the text on the building. Even the background looks clearer and you can make out the details, especially on some of the windows on them. As for the game’s performance running with FSR 2.0, PotatoOfDoom1337 says that they ran the game at 4K upscaled on an NVIDIA GeForce GTX 1080, in which the mod doubled the average frame count to 45 fps. On that note, a YouTuber by the name of MxBenchmarkPC also made a video comparison between FSR 1.0 and FSR 2.0, albeit with an RTX 3080 and Intel Core i7-10700F. Once again, this FSR 2.0 workaround is a mod and not an official fixture for the game. That itself is something that has to be done from CD Projekt Red’s (CDPR) end which, at this time, the developer hasn’t said if and when it plans on adding the new upscaling algorithm available. (Source: Tom’s Hardware, NexusMods)

Modder Successfully Creates AMD FSR 2 0 Mod For Cyberpunk 2077 - 91Modder Successfully Creates AMD FSR 2 0 Mod For Cyberpunk 2077 - 89